Tag: game-dev

  • Bulk Registering Steam Keys

    Bulk Registering Steam Keys

    Due to the crazy good deals that Humble provides, I discovered that I had hundreds of Steam keys that I haven’t registered.

    After spending way too long exporting all of my keys from the Humble site, via some JS console trickery, I ended up with a spreadsheet of 1,285 unique Steam keys.

    Unfortunately, I’ve randomly activated a number of these over the years as I’ve wanted to… but I don’t know which ones, so I needed a way to bulk register. Luckily, other smarter people have already figured this out: SteamBulkActivator did the job well! The only downside is that after a number of failed activations (10 I believe) there was an hour cooldown.

    That means I’ve spent quite a while going through and testing all of my keys. Here’s the breakdown of what I ended up with:

    • Already Registered – Games I already own, or keys I’ve already registered. There’s a good chance that there are a lot of keys here that are still unregistered. The next thing I’ll need to do is try to figure out how to separate the unregistered keys from the already used ones
    • Success – I now have 383 new games!
    • Bad activation key – Humble sometimes provides keys to stores other than Steam. This is likely where these came from.
    • Duplicate activation code – The key was activated on someone else’s account. I probably gave this key away to someone else because I already had the game.

    I wish it were easier to map a key to a game so I could find out what these are, but this is still better than having unused keys laying around that I paid for.

  • Fake Flash Adventures

    Fake Flash Adventures

    I recently purchased a “256 GB” flash drive for $3.  I knew this had to be fake, but I was also curious about how it worked.  It turns out that there was a “256 GB” micro SD card inside of it and I’m pretty sure that’s fake.

    I didn’t get this on Amazon, but here’s a link to basically the same generic thing:

    Here’s a copy of the Amazon item page as of the writing of this post.

    Using the great program H2testw I was able to determine how much actual storage the device had:

    Warning: Only 255988 of 255989 MByte tested.
    The media is likely to be defective.
    29.5 GByte OK (62042393 sectors)
    220.4 GByte DATA LOST (462221031 sectors)
    Details:1.1 MByte overwritten (2300 sectors)
    0 KByte slightly changed (< 8 bit/sector, 0 sectors)
    220.4 GByte corrupted (462218731 sectors)
    1.0 MByte aliased memory (2160 sectors)
    First error at offset: 0x00000007644c3200
    Expected: 0x00000007644c3200
    Found: 0x0000000000000000
    H2testw version 1.3
    Writing speed: 9.09 MByte/s
    Reading speed: 10.3 MByte/s
    H2testw v1.4

    Turns out, it’s a little under 30 gigs.  Well, at least I’ve got a good 30 gigs I can use 🙂

    Of course, I’m not going to trust this for anything important at all, so I’m going to stick it in my Nintendo Switch to use for extra storage.  If it fails, then I’ll just need to re-download any games stored on it.  No biggie.

  • Game Developer Barbie

    Game Developer Barbie

    Game Developer Barbie is coding what looks to be a mobile Java-based Candy Crush clone in a Windows XP IDE.

    Sadly, that sounds pretty accurate.